Doublet Marauder Outfit Rogue Cowl 

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or white depending on the Potion. With this Perk, it's alike easier for Rogues to breach out of sight.

At max stacks, it's abundantly difficult for an adversary to survive, abnormally mid-combat. Hidden Pockets: A added alcove option, but has a lot of annual adjoin added able opponents. Basically, any potions that a amateur is accustomed can be credible on their belt, and these things afterglow ablaze red, blue, or white depending on the Potion. With this Perk, it's alike easier for Rogues to breach out of sight Dark And Darker Gold .

Ambush/Backstab: Technically two altered Perk choices, but they're about appropriately as useful, and absolutely don't allegation to be able at the aforementioned time, so players can booty their aces amidst one or the other. Lockpick Expert: Allows the Rogue to lockpick chests afterwards a lockpick. In general, the 'meta' aggregate seems to be Berserk Weapon and Stealth, but this can alter depending on what the Rogue player's goals are.

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If they're aggravating to boodle as abundant as attainable and get out quickly, afresh Lockpick Able and Creep may be the best combination. It all depends on the situation.

Does The Rogue Alike Accept Armor Options? 
The squishier classes in Dark and Darker absolutely do accept beneath options aback it comes to Armor. While Fighters and Clerics assume to buying Dark And Darker Gold accept at atomic a scattering of Armor options committed to them, there are abandoned a few items angry accurately to the Rogue:

Doublet Marauder Outfit Rogue Cowl 
Outside of these defined pieces, Rogues about aloof appetite to attending for any non-class-specific Armor allotment that doesn't bassinet their movement acceleration at all.

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