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13

Jan

Players can choose how to play the major

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Players can choose how to play the major 尚未发布任何内容
13

Jan

开始日期
01/13/24 - 12:00
13

Jan

结束日期
01/20/28 - 12:00
描述

"Most people think about the kind of Breath of the Wild that says, 'Oh it's entirely natural and I can move anywhere and do anything and then discover it for myself,'" Fergusson says. "One of the main concerns with making 'open' the form of a large neon sign and flashing that sign is the fact that many people think about that." Making a large neon sign appear "open" and flashing it is one of the main concerns. That is not how we perceive things. Our story considers nonlinearity, however there is a story. We desired that our narrative have a beginning, middle, and conclusion. We desired a specific beginning and ending point."

He says that Diablo 4 is "more of a story that is branching," and players can choose how to play the major parts of the game and then play them in a different order in replays for a different result. It is anticipated that you will also have numerous opportunities to test out additional items and withdraw whenever you want from the main mission.

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